We are already at the critical tipping point of the K-12 education sector.
Students gaming are more engaged and they are learning.
Digital tools in schools and where we are.
DreamBox is based on solid research that is constantly tested and modified by data collected through actual results in the field.
Open source software developed by teachers is filling the holes in commercial EdTech products.
Technology is both destroying and evolving education at the same time.
Knowing the tools, platforms, and systems to use in an educational environment
K-8 tested and developed learning technology for classrooms
Virtual Reality brings real-life situations to prisoners